![]() Keep in mind that duplicate proficiencies do not get replaced or upgraded orĪnything like that. Saving throw proficiencies when you multiclass into a new class unless theĬlass grants a feature that gives you additional saving throw proficiencies Skills, tools, weapons, etc.), and you never gain new starting equipment or Typically get a reduced set of the class’s initial proficiencies (armor, You do getĮverything listed in the class features table for the class, but you’ll Would normally get from being a 1st-level character of that class. When you multiclass into a new class, you don’t get everything which you Multiclass so much that you never gain an Ability Score Increase. Score Increases at 4th, 8th, 12th, 16th, and 19th level (Fighters and Roguesīoth get more), it’s still a class feature. ![]() Ability Score IncreasesĪbility Score Increases are a class feature. To take one level of Wizard you’re suddenly very good at cantrips. If you multiclass late in your career, yourĭamage is still based on your character level, so if you spend your 20th level No matter how manyĬlasses you take, your damage-dealing cantrips will add more damage atĬharacter levels 5, 11, and 17. Proficiency Bonus, advance based on your character level. Knowing a cantrip can come from a variety of sources: your race, your class,įeats, or maybe your DM just gave it to you or something. Proficiency Bonus is still just as good as everyone else’s. Levels rather than your level in a single class. While it’s included inĮvery class’s class features table, it advances based on the sum of your Proficiency Bonus is based on your character level. Only have one d12 hit die (such as from one level in Barbarian) and the restĪre d6’s (such as from several levels in Wizard), you only get to use the d12 But the hit dice aren’t interchangeable: if you When you spend a hit die, youĬan choose which die to use. Often result in having multiple hit die sizes. Every time you gain a level in a class, youĪdd a hit die of the appropriate size to your pool of hit dice. Your character level, not your class level. Than the “Hit Points at 1st Level” entry. ![]() That you use the “Hit Points at Higher Levels” entry for your class rather Point maximum just like if you gained a level in your original class. Take the rounded average, which you should always do) and add them to your hit Hit Points are additive: As you gain levels, you’ll roll for hit points (or Experience PointsĮxperience points are based on your character level, and that doesn’t change The Last War or in Tasha’s Cauldron of Everything. See the Customization OptionsĬhapter of the Player’s Handbook for the table of multiclass prerequisites.įor the Artificer, see the Artificer class description in Eberron: Rising from Scores which the class is dependent upon. That’s required is an ability score of 13 or better in one or two ability There are some prerequisites to multiclass into every class. Multiclass into a class in which you already have levels. Keep in mind that you can’t take the same class more than once. The prerequisites, you can take levels in that class the next time you would Into more detail on suggestions later in this article. Every class has things to offer, so I’ll go When planning to multiclass, typically your first step is to consider whichĬlass you want to multiclass into. ForĮxample, if Joe is a Fighter 3 / Rogue 1, their class level in Fighter is 3Īnd their class level in Rogue is 1.
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